Quote:
Originally Posted by Stone Dog
Irrelevant. Quality comes from many sources, not the zealous mimicry of something popular.
It is, yes. That is the one objectively correct thing you have said about GURPS.
In your opinion, which is hardly universal. A great deal of D&D's marvelous flavor that you admire so also came from the people around him like Arneson and the other players in the group. Gygax was the big name and deserves a great deal of praise, but don't make the mistake of thinking that D&D was all his work. It was not. For example, the Dungeon as a concept was Arneson's and tomb raiding in fantasy gaming would be very different if it wasn't for him.
Which would be very unethical on the part of SJG and unworthy of their reputation and skill. Copying the work of somebody else and publishing it is something we call "cheating" at best and "plagiarism" at worst.
You want to make your DF a clone of AD&D? There is nothing wrong with that. Hell, we'll basically be pretty glad to help in most cases. You'd get better results from the forum if you stop tagging every thread [DF] regardless of what your actual question is about* and quit this One True Way attitude that you have going.
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The reason I think that DF should be a GURPS version of AD&D is because there are a lot of adventures and settings for this and DF has no setting or any adventures so the quirky stuff doesn't really help as much. The quirky stuff can be used to spice up an AD&D setting though but I think the priority should be making laying the ground work for conversion of AD&D stuff. It doesn't need to be exact but close enough to be easily plugged in. FREX: Mind Flayer could be a Mind Blaster; a Frost Giant could be an Ice Giant; a Purple Worm could be a Violet Worm etc.