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#11 | |
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Join Date: Nov 2006
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#12 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Maybe I've played too much Castlevania (No, I definitively have played too much Castlevania), but in my games, Holy Water burns (Burning damage) both undead and demons. It does 1d ex per dose, and persists on the floor for 10s, burning any such creature that enters the zone for the same damage as it did. If the demon/undead has Unkillable, Holy Water counts as an Achilles heel. Also, the zone is now considered Consecrated ground (Holy) while the water lasts, and all Demons/Undead have dread of Consecrated Ground. Consecrated Ground produced by Holy Water has no effect on Sanctity.
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#13 |
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Join Date: Aug 2005
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#14 |
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Join Date: Dec 2007
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Unicorns. And yes, any kind of summonable Holy ally.
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#15 | |
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Join Date: Feb 2008
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In my games I would go so far as to say that there is no such thing as Unholy water. At least, not something as simple as just following the opposite of the Holy water instructions. You would need a fluid that is as naturally profane as water is pure. Truly polluted water might do it. Other possibilities would be demon bile or the blood of an un-blessed, suitably tormented infant. At any rate, it wouldn't be anything that you could reliably store. Even if I had such a thing, I would use it as a power nullifier against Holy. It would never damage or truly hinder a being of Holy origin or power, but it could seriously blunt that creature's mystical edge. "Everything has to be twisted before it's any use to us. We fight under cruel disadvantages. Nothing is naturally on our side." -Screwtape |
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#16 | ||
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Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Only AD&D plays like AD&D. No one is going to play Gurps - instead of AD&D - while hoping that Gurps is going to play like another game. That's somewhat pointless. Quote:
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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#17 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I think it really depends on how you treat moral polarity in your setting. "Unholy" water as a concept though is fairly absurd, it's either blessed water by an opposed faith (as holy to them as it yours is to you) or it's an artifact of absolute evil, for which as Stone Dog points out, the traditional symbolic uses of water are inappropriate.
In my current occasional DF game, which is more Sword & Sorcery pagan than Tolkienic Christian, the enemy faith isn't absolutely evil, but merely somewhat corrupt. They have holy water, the same as everybody else, probably, that has the same effects on demons and undead. They are just merely more likely to have summoned those demons and undead in the first place. |
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#18 | |
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Join Date: Nov 2006
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#19 |
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Join Date: Dec 2007
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The unholy clerics certainly have some things holy clerics don't (like zombies). But there is one use for holy water that probably means it deserves a counterpart. Holy water is what you pour on unholy altars to deconsecrate. (Doubtless there are other ways, but holy water is quick and that can be important.) So unholy clerics probably pack something equivalent, even if it's more like slime or urine than actual water.
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#20 |
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Join Date: May 2009
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Holy stuff is about hurting very bad things, Unholy stuff is about hurting everyone.
Maybe unholy water could just be strong acid. I imagine an alter would stop being consecrated after you have etched an evil rune into its surface. |
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| Tags |
| dungeon fantasy, holy water, undead |
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