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#20 |
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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An example of a magical style...
Plague Sorcery 7 Points Plague Sorcery is a discipline practised by the followers of the chaos god Nurgle. Nurgle is the god of disease, despair and decay, but he is also a cheerful figure who sees the plagues he inflicts on mortals as blessings. Plague Sorcerers seek to spread Nurgle's blessings and harness the powers of disease to strengthen and heal. Although they have many medical skills they generally seek to control diseases rather than curing them, so that the infected may enjoy Nurgle's blessing for longer and share it with others. Style Prerequisites: None. Required Skills: Diagnosis; Esoteric Medicine; Hidden Lore (Daemons); Religious Ritual (Chaos). Required Spells: Debility; Itch. Perks: Brotherhood (Daemons of Nurgle); Far Casting (Debility, Frailty, Itch, Nauseate, Pestilence or Sickness); Frightening Side Effects (Deathtouch or Spit Acid); Life-Force Burn; Melee Spell Mastery (Deathtouch, Paralyze Limb, Rotting Death or Wither Limb); No Gestures (Pestilence or Poison Food); No Incantations (Pestilence or Poison Food); Patience of Job; Power Casting (Deathtouch, Mud Jet or Spit Acid); Rote Alchemy (Death, Madness, Pain Resistance or Weakness); Secret Mage; Special Exercises (HP can exceed ST by 100% or DR 1, Tough Skin); Spell Resistance (Debility, Frailty, Itch, Nauseate or Sickness). Optional Traits Attributes and Secondary Characteristics: Improved HT and HP. Advantages: Allies (Cultists); Fearlessness; Hard to Kill; High Pain Threshold. Disadvantages: Appearance (Unattractive or worse); Bad Smell; Chummy; Delusion (Diseases are fun); Fanaticism (Nurgle); Manic-Depressive; Obsession (Disease and Decay); Social Disease. Skills: Biology; Hazardous Materials (Biological or Magical); Innate Attack (Beam or Breath); Intimidation; Occultism; Symbol Drawing (Chaos); Theology (Chaos). Spell List Plague Sorcery uses restructured prerequisites. Sorcerers must learn four spells from each level before gaining access to the ones above it. Level One: Debility, Decay, Frailty, Itch, Lend Vitality, Steal Energy, Stench. Level Two: Blight, Foul Water, Poison Food, Resist Poison, Steal Vitality, Strike Numb, Wither Plant. Level Three: Nauseate, Paralyze Limb, Pestilence, Slow Healing, Steal Vigor*, Weaken Blood, Zombie. Level Four: Deathtouch, Mud Jet, Retch, Sickness, Stop Healing, Wither Limb, Zombie Summoning. Level Five: Body of Slime, Corpulence*, Gauntness*, Rotting Death*, Ruin, Spit Acid*, Mass Zombie*. For the sake of convenience, I've only used existing spells from GURPS Magic. A more detailed write up would probably have several new spells. |
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| Tags |
| conversion, magical styles, supersoldiers, warhammer 40k |
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