Quote:
Originally Posted by Xplo
...If you're having trouble challenging your fighters, try giving them something harder to do than mowing down mooks on a brightly-lit featureless plain after a good night's rest and using their favorite equipment...
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For a Knight with main weapon skill of 24, I normally expect base modifiers in the -8 to -15 range for most serious encounters: i.e., -5 to -10 for lighting, -1 to -3 for terrain, weird attack angles some times or another -1 to -2, small targets some times -1 to -3, etc.
e.g., on an old, slime coated, partially collapsed, swaying bridge over an underground lake attacking a long tenacled demon in the lake who just took out the Cleric's Continual Light ... -14 to hit a tenacle, and then the thing can still defend ...