Quote:
Originally Posted by nik1979
there is no point in making any Ethical problem solving if an Objective Perspective will have to say what's black or white.
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All good points, but we're talking about conflicting campaign styles.
If the campaign assumes the common heroic fantasy trope that good and evil are real, objective, measurable forces (there are even spells that sense them, and types of energy that affect good and evil people differently), then there's basically no ethical problem solving. Good guys act good; bad guys act bad. The challenge isn't parsing ethically complex situations, it's figuring out who's which before you start swinging.
D&D helpfully stirs it up slightly with monster alignments that state "Usually Evil" (species has free will, but are culturally inclined to selfishness and destructiveness) or "Always Evil" (species is supernaturally tied to the forces of darkness, and always acts in an evil way), which allows you to run different moral perspectives side-by-side, but it's still not an ideal setting for exploring moral complexity.
If you want ethical problem-solving, you're better off running a game in which good and evil don't exist as objective forces, in which case the GM and players have to think more on their feet to analyse and understand the motivations of everyone involved.
In GURPS terms, it's the difference between Dungeon Fantasy (as I understand it) and Banestorm.