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Old 02-28-2010, 12:28 AM   #28
trooper6
 
Join Date: Sep 2004
Location: Medford, MA
Default Re: [DF] Why not have some pure "bad guy" races in DF?

I never really get b-dog. He always has ideas...very specific ideas...about what he wants. He knows what he wants and what justification for it. For example:

Quote:
Originally Posted by b-dog View Post
I have been thinking about the old school D&D and how they had bad guy races such ogres, trolls, gnolls, trolls, orcs, goblins, hobgoblins etc. These races were nasty and evil on the whole; although there were exceptions who were not eviland possibly even good. I just think these races could have been created by evil gods or maybe were corrupted faerie races or whatever, who knows.
So...what is stopping him from having ogres, troll, gnolls, etc created by evil gods? Nothing.

b-dog, you've got your ideas. Go for it!

Just tell your players that all those races are inherently evil and were created by evil gods solely to be evil.

I don't see where the problem is. Other people might not like your idea, but they aren't running your game. You don't need approval from anyone but your players. Run your game the way you want to. GURPS is build flexibly so that you can have pure evil races in your campaigns, and I can have no moral absolutes in mine...and we can both be fine.
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