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#11 | |
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Join Date: Jun 2006
Location: Sweden, Stockholm
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That said, fodder creatures and evil demon overlords have their place, especially in DF, but they are just an opponent to rid yourself of. More comparable to a fighting a natural disaster than a human at times. (or "Force of Nature") When someone is planning to summon an evil entity I would focus the plot on the summoner. When an evil entity is present I'd focus on the (traitorous) cultist leader. When numerous groups of heroes(?) are heeding the call against a force of evil I'd focus on other groups. Great Evils are (be they numerous evil creatures or a single powerful entity) are fine as the plot hook and final boss, but as far as roleplaying and storytelling goes they are mostly just hazards or road bumps. In my humble opinion that is ;)
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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#12 |
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Join Date: Dec 2007
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I have trouble believing DF doesn't already have races like that.
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#13 |
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Join Date: Apr 2006
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Y'all are a bunch of sissies.
How can I have the heart to kill goblin babies? Same way I have the heart to kill cockroaches. Same method works, too: stomp until their gooey green guts spurt out. Or use fire to burn out a whole nest at once. Easy. Keeps 'em from multiplying, too. I suppose next you're going to tell me "oh, dragons have feelings too, maybe we should let them destroy the encroaching human village" and "hunting is cruel, real heroes forage for roots and grubs". If you want a whiny game full of bleeding heart priests and paladins defending the rights of monstrous humanoids, then you oughta run straight fantasy, not "kill and loot, yeehaw" DF. |
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#14 | |
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Join Date: Jun 2006
Location: Sweden, Stockholm
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Quote:
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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#15 |
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Join Date: Nov 2006
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That is exactly right, hoards of goblin-kin, ogres, trolls and the like are a force of nature and evil clerics and wizards gather huge numbers of them to inflict disaster on the surrounding lands. Left to themselves they will fight among themselves and fill the lands with lawlessness and chaos.
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#16 |
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Join Date: Dec 2007
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My goblins don't HAVE babies. They have spawn. I absolutely loathe the cliche of walking into the nursery full of "evil" babies and "evil" desperate mothers making a last ditch stand. It's nonsense. An Always Chaotic Evil species is alien to human psychology, and that means they are also alien to human developmental biology. The natural world is full of creatures that are not in fact born helpless and requiring years of devoted nurturing and education. "They're cute when they're little" does not in fact apply to reptiles or bugs.
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#17 |
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☣
Join Date: Sep 2004
Location: Southeast NC
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Warriors raiding the settlements along the coasts of Europe were considered almost a force of nature by the locals. From the point of view of the Norsemen, they were an adventuring party.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#18 |
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Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Because nobody's written the supplement yet?
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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#19 |
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Join Date: Jan 2010
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No it doesn't. A group of people on the other side of the world could be fundamentally alien to me on a cultural level but that doesn't mean they must spawn from eggs. The only argument you need to give goblins different development biology is just that... they're goblins, they aren't human.
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#20 |
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Join Date: Dec 2007
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"On a cultural level" is not "fundamentally alien". Those groups of people on the other side of the world could be changed with education, commerce, missionary work, adoption if nothing else.
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| dungeon fantasy |
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