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Old 02-25-2010, 12:05 PM   #4
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: GURPS Dungeon Fantasy 10: Taverns

I'm serious about the pub-crawl campaign. I think it could be oodles of fun to create dungeon-delving PCs and then spend several adventures going from watering hole to watering hole, collecting clues and maps, stocking up on miraculous brews, trading songs and drinks for useful items, honing fighting skills in brawls, etc. Ideally, somebody would join the campaign late and get to play the innkeeper whom the party convinces to join them. At the end of the pub crawl would be an actual dungeon crawl where the PCs – armed with extensive information, strange-but-fated-to-prove-useful items, and an encyclopedic knowledge of dirty fighting – take on real monsters for keeps.
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