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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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The latest from e23 is GURPS Dungeon Fantasy 10: Taverns, for the GURPS Dungeon Fantasy series. This one covers everything you need to start your dungeon adventure old-school style: in a tavern, with a cloaked stranger or an old man giving the delvers a tempting tip or a moldy map . . . which is promptly set aside for a brawl. Its 33 pages contain guidelines on drinking establishments, their employees and patrons, and what they have for sale; rules for quick-and-very-dirty bar fights; and four businesses, complete with staff, adventure seeds, and full-page hex maps suitable for enlarging for tabletop use. This isn't just fluff, though. Crunch includes stats for common barroom denizens, rules for using social abilities to garner tips (of both the cash and information varieties), a template for dungeon-delving PC innkeepers, dirty-fighting moves you can use in the pub or the dungeon, stats for improvised weapons, tavern-themed magic items, booze with remarkable side effects, and even some monsters. It almost makes me want to run a pub-crawl-based DF campaign!The way of taverns:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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