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Originally Posted by Flynn
Very Clever handling of the bolter. Any thoughts on the Auto cannon? Just figured I'd ask b/c I remember them absolutely tearing up the battlefield in the tabletop game.
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Quote:
Originally Posted by Perfect Organism
An autocannon might be similar to a 15mm heavy chaingun, possibly with the ETC option. The term 'autocannon' seems to be extremely widely applied though, so there is probably a lot of variation.
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Quote:
Originally Posted by Perfect Organism
Specialist ammunition seems to be fairly rare in smaller calibre weapons. APEX seems to be mostly reserved for bolters, with autocannons firing either proximity fused HE or APHC...
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That gives them 22d+2(2) pi damage with their armour piercing ammo. Enough to chew through space marines and light vehicles, but not enough to deal with tanks or really heavy infantry, like terminators.
Note that 'autocannon' seems to be a very general term in the 40k setting, being applied to everything from one man machine guns to the main guns of some tanks. Pretty much any fully automatic conventional gun larger than a rifle could be described as an 'autocannon' in 40k.
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Originally Posted by lexington
I don't think that using weapons straight out of UT will ever get you a perfect fit to 40K, you're going to have to do a lot of tweaking.
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Sure, but I'd like to see how far I can get before I have to start tweaking and designing new stuff. I'm actually fairly suprised that so much of the UT material seems to fit so well.
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Originally Posted by Dangerious P. Cats
I really like the approach you've taken, have you tried testing the stats out to see if they are coherient with the 40K game mechanics?
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I do check the odds and compare them to other game mechanics (both 40k and the other official games in the 40k setting), but I don't take that as the final word in how things should work.
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Originally Posted by Dangerious P. Cats
I wonder if you could develope a series of martial arts based on the descriptions in the 40K fluff?
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Yes, but you would have to make up a lot of material to round them out.
Here is my previous attempt at some of them:
http://forums.sjgames.com/showpost.p...5&postcount=41