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Originally Posted by Perfect Organism
Forge World background material first, then the Black Library novels (with Dan Abnett and Sandy Mitchell generally being ranked above other authors), then the Fantasy Flight games (Dark Heresy and Rogue Trader), then the background descriptions in the wargame codexes, then the background descriptions from other spin-off games and finally the rules from the wargame.
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I'm very interested in this project. I am thinking about doing something similar (or just using your stuff). I would have taken the wargame as the primary source, particularly the fluff from Warhammer 40,000 Rogue Trader (the first edition of the wargame). But then I've never read any of the novels, so maybe I've got the whole thing backwards.
Quote:
Originally Posted by Perfect Organism
Lascannon [...] can just about get through DR 1000, but it isn't going to be causing much damage. Maybe 40k tanks are't all that tough, or possibly those high-power power cells used in long-las are also used to give lascannons a boost.
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I wouldn't have thought the tanks are any tougher than WWII tanks. And the Lascannon and Krak Missile are simply bazookas. If the tanks are future-super-tanks the Tyranids and Terminator Armour are going to have to be future-super-tough to offer any resistance at all to those weapons. That won't work because the same armour is supposed to be slightly vulnerable to lasguns and bolt guns. Meanwhile Imperial Guard flak armour offers some slight protection against boltguns and not a great deal of protection against lasguns.
My rough guess is that Flak armour is DR10-15, Power Armour is DR30-40, Terminator Armour DR100 and Heavy Tanks DR150-200.
However with a Lasgun as a Laser Carbine all that has to be increased....
Well I'm not too clear on how I would do it. Tell us more about how you are going to set up 40k. What are your ballpark figures for armour? Will Imperial Guard be able to kill Marines with concentrated Lasgun fire?