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Old 02-15-2010, 09:22 PM   #27
trooper6
 
Join Date: Sep 2004
Location: Medford, MA
Default Re: GURPS 4th Campaign Types

Quote:
Originally Posted by Chromemagnus View Post
Actually, me and the PCs are spread out communications wise, but the gist of the characters is pretty standard, I'll try to explain.

Paladin - Has most of the skills for his kind, such as Law, Riding (Horse), Broadsword skill (Of course) Stuff like that, also Ambidexterity

Ranger - Area knowledge (Bremond) **the Country/State we will start out in, Naturalist, Bow, Camouflage, Climbing, Stealth, Survival, Ambidexterity.

Mage - Magery 2 (I believe), possibly acute vision or something like that. I really dont know the mage that well anymore, he was the first character we created.

Thats really all I remember, standard setup.
I'm with Golden Apple. You really need to have a copy of the character sheets. You need to check the math, you need to make sure everything is properly well rounded. Also, you say "standard setup"--but I don't know what that means. In your description of the Mage, you didn't mention Status...but earlier you said he had Status. Things like that make a big difference. You didn't mention any of their disads. Disads are often really great adventure hooks. You don't mention if they have hobby skills.

In short, in order for you to be able to plan (or for us to help you), you need to really know those PCs.

Here's an example.

My very first GURPS campaign that I GM'd was, like yours, a medieval Fantasy game--though mine was TL3. Also, no magic.

Who were the 3 PCs? A Rogue, A Bard, A Fighter.

Except, me telling you that tells you nothing about those three characters. Let me do it again:

Who were the 3 PCs?
A barmaid. She had great people skills, and was pretty good at combat because she had to deal with drunk adventurers trying to put her hands all over her. She knew how to be stealthy and she new how to steal things. She longs for a life of adventure and all she wants is to live the exciting tales that the adventurers in her bar would talk about.

A travelling minstrel (really more like a cleric). Part of a Carnival. He was very much a leader sort. Could entertain...but he was also the first born son of the leader of the neighboring evil country...a repressive theocracy. He realized how corrupt and evil his father was and so he split to the neighboring country where he figured no one would know him...and his father wouldn't be able to find him. He wants to find some way to take down his father. So he's looking for allies.

A washed up, alcoholic ex-gambler in a lot of debt with his old gladiator owner. He was a great fighter once and needs a lot of money to pay off his debts. He is a bit amoral.

Those three characters are really different than rogue, cleric/bard, warrior. And the kind of adventures you make for them would be very different.
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