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#11 |
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Join Date: Apr 2005
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I don't know much about the combat rules admittedly. I envision it as keeping the gun from digging into the user when it fires, which would allow weak users to handle things like magnums and desert eagles without soreness afterwards.
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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| Tags |
| house rules, perks |
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