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#11 |
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Join Date: Feb 2007
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In RAW there's nothing concerning how two spinning attacks as RS being riskier than one spinning attack and a regular attack, maybe it could be house-ruled that if both portions of a RS are spinning attacks, they have to be made either using one arm and one leg, or two arms. This way the defense option restrictions accumulate, meaning that you either end up only having one arm to parry with at -3 while not able to dodge, or cannot parry with arms/hand held weapons at all and defending at -3.
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#12 |
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Join Date: Dec 2007
Location: Zagreb,Croatia
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Rapid strike (Visually) is not necessarily 2 different distinct attacks. It can be just one move,like cutting someone with sword and than puling blade across his body....it would look to naked eye as single attack,but in game mechanics that are 2 different attacks.
I dont see why same couldnt be used for Spinning attack. If you use Spinning attack as rapid strike you get -3 for each attack(as Trained by Master/Weapon Master) or -6 to each as Normal human. -6 penalty to feint and to attack seems like high enough price to "pay" without adding any additional penalties. Such Spinning rapid strike could also be 2 successive fast kicks during pivoting with each leg/arm/weapon,as seen to be executed by many realistic martial artists(though rarely in competitions;more often in demonstrations or movies). Also Spinning attack aint Feint ... it is specific technique that combines feint and attack and bonus/penalty is for each attack separately.
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#13 | |||
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Join Date: Oct 2007
Location: Vermont
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Quote:
Quote:
Quote:
There are far too many possible combinations of attacks and possible ways to represent a Rapid Strike, so say that both attacks in a Rapid Strike should get the Spinning Attack bonuses and penalties unless both of them are (mechanically) Spinning Attacks. [EDIT] Fixed it where the quote showed up wrong.
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 02-09-2010 at 08:31 PM. |
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#14 |
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Join Date: Dec 2007
Location: Zagreb,Croatia
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Thats what I said in my last post.
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#15 |
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Join Date: Oct 2007
Location: Vermont
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My ongoing thread of GURPS versions of DC Comics characters. |
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#16 | |
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Join Date: Feb 2007
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Quote:
Actually, this being a direct quote from Dr. Kromm, "Telegraphic Attack explicitly forbids you from claiming defense penalties due to Deceptive Attack, feint, and Riposte, so it stands to reason that the feint built into Spinning Attack is also off-limits" (I guess Counter Attack is OK because it's a fixed -2? Quite useful if you have put at least 3 pts. in the technique). Plus it's actually quite munchkin to combine the two, because you get +4 in the QC in combat skill compared to the +2 to your opponent. |
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#17 | |
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Join Date: Dec 2009
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Quote:
But the knife twist example seems odd to me... I know that multiple attacks can be "reskinned" as a twist of a weapon, but it is a purely aesthetic choice after the fact, isn't it? "If I hit with the second attack, make it a twist to finish them off!" After all, this is a twist of a knife that is already in your opponent's gut... But you have a chance to miss without any bonus, and they have an opportunity to parry or block without any penalty... Which don't really seem like conditions that represent the most likely outcomes of someone attempting to twist a knife in a victim's body. If the mechanics actually accounted for a twist, rather than allowing a successful attack to be described as one, wouldn't it be something more like the natural biter trait in DF, where you use an attack maneuver just to deal damage to something you already have in your jaws, without rolls to hit or defend? |
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#18 | |
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Join Date: Oct 2007
Location: Vermont
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Quote:
Similarly you can hit someone with your sword, but it's fairly simple to knock the blade away before he can follow up with a draw cut. That said, I agree that this could benefit from rules of it's own. Perhaps a penalty to defend against the second attack (-1 or -2) mitigated by the fact that if the first attack misses or is successfully defended against, the second fails automatically.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#19 | |
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Join Date: Dec 2007
Location: Zagreb,Croatia
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Quote:
Those are combinations MA p80,109
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SJG Browser turn based strategy game Ultracorps Great community...give it a try :) |
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#20 |
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Join Date: Oct 2007
Location: Vermont
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touche'
damned minimum character restrictions
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My ongoing thread of GURPS versions of DC Comics characters. |
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| Tags |
| martial arts, rapid strike, spinning attack |
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