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Join Date: Dec 2009
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Quote:
(It also looks like real-world skills don't max out at 4/level, so eventually it becomes cheaper to raise the attribute this way than to raise any one skill.) So real people(except insofar as magic is involved) putting that much study into spells would be construed as cross-training Magery(if it's trainable) and/or IQ. Also, I suspect that the template was intended as a suggested start for PCs, in which case the pitfall should at least be mentioned. (Although I may be over-sensitive in that regard; I started RPGing with Shadowrun 2ed, and their prebuilt characters were so "abysmized" that in play, they were noticeably inferior to someone completely unfamiliar with the system designing a character.) Quote:
So increasing an attribute improves the average and max but increases the absolute deviation, while increasing a skill improves the average and tightens up the absolute deviation but leaves the max alone. Someone with high attribute but low skill can achieve spectacular things, but not on command; someone with low attribute but high skill will reliably do well, but their few peaks won't be impressive.
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| Tags |
| collegio januari, infinite worlds, magic, spell |
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