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#4 |
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Join Date: Oct 2007
Location: Vermont
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Yes, I think that you can ignore the Charm in most cases. The charm is mostly there to be used up; infusing an area of a being works just as well. The only thing necessary for play balance is the time and preparation required.
You may want to give your wolves Adept (Ignores Ritual Elements). This way their rituals take place in a sacred space or a place where the wolves have made some preparations (even running around a circle for a while and howling to scare away bad spirits), and it takes the requisite amount of time to cast the spell, but they don't need candles or representative dolls or any of the the like. I'd also consider making a Book of the Wolf. It seems that you would only have a few Rituals, but that they would come from several paths.
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My ongoing thread of GURPS versions of DC Comics characters. |
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| Tags |
| campaign advice, magic, wolves |
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