|
|
|
#1 |
|
Join Date: Apr 2005
Location: st louis mo
|
Can you combine Spinning Attack with Rapid Strike?
__________________
Dark Paths and Wandered Roads contains all session reports of my GURPS campaigns. Some have been running for multiple years. Check them out! |
|
|
|
|
|
#2 |
|
Join Date: Jul 2007
Location: One Mile Up
|
Sure, but it's probably not a great idea unless you're insanely skilled because the -6 rapid strike penalty will affect the built-in feint effect and possibly blow back on you with a huge bonus to defense against both hits that nerfs the whole thing.
|
|
|
|
|
|
#3 |
|
Join Date: Apr 2005
Location: st louis mo
|
but if you use it as a Flurry of Blows then it is reduced to -3 with the expenditure of some FP, making it not that out there. im just trying to build a Trademark Move for a player who really wants to use the Spinning Attack.
Second question is, would BOTH Rapid Strikes benefit from the Spinning Attack?
__________________
Dark Paths and Wandered Roads contains all session reports of my GURPS campaigns. Some have been running for multiple years. Check them out! |
|
|
|
|
|
#4 | |
|
Join Date: Jul 2007
Location: One Mile Up
|
Quote:
You don't have to do the same move with both (unless you bought it as a fixed Combination that way), but you can. You may as well go for a second Spinning Attack or something else that requires a Committed or All-Out Attack if you're giving up your defenses anyway. |
|
|
|
|
|
|
#5 | |
|
Join Date: Dec 2009
|
Quote:
You couldn't, for example, do an AOA(Double) with a spinning attack, since Spinning Attack replaces the rules for AOA... So I'm hesitant to allow a spinning attack as a rapid strike. |
|
|
|
|
|
|
#7 | |
|
Join Date: Jul 2007
Location: One Mile Up
|
Quote:
If you're doing your Spinning Attack with Karate, and buying the general skill up really high for versatility instead of doing a Technique Mastery, one rapid strike pairing that you may want to look at is Axe Kick + Spinning Attack. An Axe Kick to the Torso turns into a hit to the Leg if the victim's defense succeeds by the Retreat bonus margin, and gives a -1 to the victim's Parries until his next turn whether he defends successfully or not (on top of the -4 or -2 that he might be taking for a second Parry depending on his skills and advantages, and whatever penalty he ends up taking for the Spinning Attack, if any)... If you're sinking a lot of points into Spinning Attack or using a skill besides Karate, your best bet is probably just a pair of those. |
|
|
|
|
|
|
#8 |
|
Join Date: Oct 2007
Location: Vermont
|
Many real world (and film) moves would be a rapid strike where one of the moves was a spinning attack, like the spinning heel kick followed by a snap kick in the opposite direction, or a spinning back-fist followed by a round house punch.
Dangerous and stupid, often, but no reason to forbid it.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
|
|
|
|
|
#9 |
|
Join Date: Dec 2009
|
Thanks, that makes more sense to me, now. Some further thoughts:
Must one roll against spinning attack rather than against raw weapon skill for all attacks made during a spinning attack? I feel like one should, since the spinning should probably make all attacks more difficult (or easier, should you happen to have bought technique mastery for this...). Similarly, I would assume that the roll to penalize your opponent's defenses applies to all attacks made during the maneuver, since it is the spin itself that throws them off-guard. For example, say I combine a spinning attack with Dual-Weapon Attack... I have two kinds of weapons, say a sword and an axe, and only the spinning attack technique with the axe. I roll, and penalize my opponent's defenses by -2. My opponent takes an additional -2 defense penalty on both attacks, but I must roll against the spinning attack default for the sword... Because it is difficult to target with a sword after spinning if I have not practiced doing so! At least, I think that is how I would rule it, but I'm not completely sure. What does everyone else think? |
|
|
|
|
|
#10 | |
|
Join Date: Oct 2007
Location: Vermont
|
Quote:
In the opposite case, a Rapid Strike where the spinning attack is the Second attack, it makes no sense whatsoever to use spinning attack and it's bonuses/penalties for both attacks. Also, it should be possible to launch a rapid strike that is two spinning attacks. These should be treated differently from a spinning attack and a regular attack to represent the greater risk that such an attack would pose.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
|
|
|
|
![]() |
| Tags |
| martial arts, rapid strike, spinning attack |
|
|