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Old 02-08-2010, 09:55 PM   #2
hari
 
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Join Date: Feb 2007
Location: Daegu, South Korea
Default Re: Need help in preparing campaign

I can't say right now without anything in front of me. But I think you could do path magic just fine without thumbs. What are the three components of it again? Time, place and ritual trappings? Something like that, right? So, let's think of some examples. The members of a pack take turns to watch over a special outcropping of rock that overlooks a large area. The rock was mysteriously carved into by some previous inhabitants and counts as a special place to preform rituals. The wolves take turns watching over it and doing something at some kind of regularish interval, like say, they howl each time a cloud passes the sun or the moon, or something like that. At night they all gather to howl together and chase one another's tails (or whatever). There we have an element of time in it. And while they do their nightly routine, they bring with them bones defeated from dangerous beasts or passed down the generations or given as gifts by worshipful humans or monkeys or something. So we have a place, an amount of time it takes to do the ritual, and some ritual trappings. It's just an idea.

On the other hand, it seems like you want them to be a little less stuck in one place. All three of those time, place and object requirements are hard on you if you want to be very mobile. I think the argument could be made that the real purpose of path magic is to slow down mages and leave them tied to a place. So it really might not be the right fit for you. I might suggest to instead simply group spells from Magic into groups as you like and come up with your own alternate prerequisite chain of some kind.

It's a good idea! This is your first post? Don't feel bad if people don't respond too much. This is generally a rather nice forum. But I still don't know what to say and often feel like I put my foot in my mouth. Or... yeah... anyways. I might not be the best one to say welcome but, well, welcome.
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