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#41 |
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Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
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If he has any way of knowing when the shot will come, certainly. If not, then no, I wouldn't. In such a case, rolling out of the way would be an active maneuver (Move or the step portion of another maneuver that allows a step), initiating combat.
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#42 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Well, won't he be surprised.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#43 | |
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Join Date: Mar 2006
Location: Iceland*
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Danger Sense springs to mind. PCs tend to have that. And if the PCs is a social engineer, he might have Acting at high enough level to pretend to be cringing while begging for his life, but actually be keeping his peripheral vision on the gunman.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#44 | |
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Join Date: Mar 2006
Location: Lyon, France
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I think Icelander is right that there could be a situation in which a PC might use a Dodge roll to avoid an execution type shooting (thus making the Telegraphic attack a possibility for the shooter). In the movie True Lies Schwarzenegger using a spycam to observe his enemy putting a gun to his head. Then he snaps his aside at the last second and his enemy shoots the wall.
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In a melee would you let me use Telegraphic attack to hold off firing till my pistol was touching my enemies face?
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"wars and storms are best to be read of, but peace and calms are better to endure" Jeremy Bentham |
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#45 |
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Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
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Hardly. PCs may have Danger Sense. If they did, I would allow a Dodge, but probably still at the -2. I would still encourage my player to act before then, though.
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#46 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
For a lot of PC types, it doesn't make sense that they'd be able to jump a gunman and disarm him safely. These PCs may still be able to act, in that they'd use social skills to dely the execution, to try to convince him to not go through with it and instead come to an agreement, etc. But if all that fails, it's nice to have consistent and plausible rules to resolve events once the shooter decides to pull the trigger. And I'd like those rules to provide for the difference between the confident military type Henchman who shoots without warning and without gettting close enough to risk being grappled and the Evil, but Untrained Scientist who is forced to put the barrel right on the character's head to be sure of hitting in the right spot. It's easier to Dodge the latter. Hence, Telegraphic Attack mechanisms.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#47 | |
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Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
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#48 |
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Join Date: Oct 2007
Location: Vermont
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I'm not sure if anybody has brought this up yet, but allowing Telegraphic Attacks with ranged weapons only makes sense in campaigns that use Predictive Shooting.
[EDIT] to clarify, if it's possible to line up your shot in an obvious way that improves accuracy at the expense of alerting your opponent to where and when you're shooting, than it should also be possible to shoot in a way that make it less obvious where and when you are shooting at the expense of not being able to line your shot up as accurately. Allowing one without the other feels wrong to me.
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 02-06-2010 at 01:41 PM. |
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#49 |
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Join Date: Aug 2004
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There is this factor, too, in both fiction and real life, so arguably it should be a possible factor in the game as well, rather than simply declaring a character (especially a PC) dead.
Denny O'Neil's revival of the Question in the 80s starts off with the titular character being shot in the head execution style (albeit with a small caliber, or even a pellet gun), then dumped in a river. He survives, it's explained later, in part because the projectile didn't penetrate the skull but traveled under the skin to its exit point. O'Neil claimed this was based on a real-life incident, although I never saw any confirmation of that, but I do know there are real cases of .22 handgun rounds failing to penetrate the skull. So, even if a character doesn't manage to dodge a round to the back of the head, it's conceivable that said character would survive. |
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#50 | |
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Join Date: Nov 2009
Location: GMT-5
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