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Old 02-06-2010, 06:48 PM   #25
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: Dodging bullets

Quote:
Originally Posted by Edges View Post
They only get the extra Aim bonus if they've had plenty of time to aim. This is why the the fashion has become, if somebody aims a gun at you, charge him right away.
That's okay. In the real world, that's what they teach too. Well, apart from the real instructions being "don't ever be caught in that situation, but if you do...".

If you manage to charge before the gunman has gotten his gun out and pointed at you, it's not implausible that you manage to slam him before he hits you.

Quote:
Originally Posted by Edges View Post
Also, you've lost all the aim bonuses in the second turn of firing.
True. But the PC has no way of knowing whether the gunman has skill 10, 12 or 20. He doesn't know if he needs those bonuses to hit with all bullets or not.

Unless he's really sure that the gunman plans to murder him and not just talk to him, charging seems foolhardy to me.

Quote:
Originally Posted by Edges View Post
This is why I wrote up the example. Shooting when the target is in your face is only your second attack. You only had less than a one in four of hitting in the first second and now it's even worse. After that second attack, it's a new turn for MR. Ice-water and he's got lots of options.
Unless he's an expert martial artist trained to deal with armed opponents (not all that common in the real world), his options aren't all that great. The skill 10-12 of Brawling and skill 8-10 in Judo that a realistic soldier probably has are not going to be coming off great against skill 12 in Guns.

If the Man with Ice-Water in his Veins is has unarmed fighting skills in the high teens in addition to his enormous brass cojones, maybe he deserves a good chance. He is, after all, one of the few people in the world who have both the guts and the skills to act like a real life action hero.

Quote:
Originally Posted by Edges View Post
I like your points about AoA and Telegraphic. I've been following your argument on the execution thread. These bonuses will bring it back to needing to dodge all three shots. But that was still only a 1 in 4 situation and with another +2 to dodge from Telegraphic and the inability for the shooter to defend, I'd put my money on the target.
Given equal starting points, I'd put my money on the shooter, no question. Only if the gunman is a relatively normal person facing a man without fear and with some extraordinarily rare skills does it even begin to approach equality.
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