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Old 02-06-2010, 06:31 PM   #22
Edges
 
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Join Date: Nov 2009
Location: GMT-5
Default Re: Dodging bullets

They only get the extra Aim bonus if they've had plenty of time to aim. This is why the the fashion has become, if somebody aims a gun at you, charge him right away. Also, you've lost all the aim bonuses in the second turn of firing.

Quote:
Originally Posted by Icelander View Post
Assume that our heroes have ice-water in their veins. But once they've reached him, they have no Attack actions available since they AoD (Dodged).

The gunman can step back and fire full RoF again.
This is why I wrote up the example. Shooting when the target is in your face is only your second attack. You only had less than a one in four of hitting in the first second and now it's even worse. After that second attack, it's a new turn for MR. Ice-water and he's got lots of options.

Stepping back is a good point. It helps unless the target has a weapon with reach or started a little closer. The realism is challenged less in these cases.

I like your points about AoA and Telegraphic. I've been following your argument on the execution thread. These bonuses will bring it back to needing to dodge all three shots. But that was still only a 1 in 4 situation and with another +2 to dodge from Telegraphic and the inability for the shooter to defend, I'd put my money on the target.
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