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#21 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
Assume that our heroes have ice-water in their veins. But once they've reached him, they have no Attack actions available since they AoD (Dodged). The gunman can step back and fire full RoF again. And do this until they disable or disarm him. And if you allow, as I do, for guns in melee range to use melee options (such as AoA (Determined) for +4 or Telegraphic Attacks), he can risk everything on a high effective skill AoA and have a good chance of ending things right then and there. Remember also that Feverish Defence is a cinematic option and allowing it will lead to cinematic actions being more likely to succeed in your games. If it was me holding the heroes at gunpoint, of course, I'd have the trigger for my Wait be 'if they draw a weapon or get within 5 yards'. That gives a relative +1 to hit, for 5 yds of range instead of 6. But that's a minor point.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 02-06-2010 at 06:12 PM. |
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| Tags |
| bullet, bullets, dodge |
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