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Old 01-29-2010, 11:09 AM   #21
Crakkerjakk
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Default Re: [New Release] GURPS Spaceships 7: The Weird One

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Mostly living ship. Though I'd guess that's just a feature...

I've seen mention of a space whale, so that's probably 90% of the way there.
Yeah, you can use the organic armor from SS1, and this has a sentient brain system, so you can do Vorlon ships (if the ships control themselves) or the ship from Farscape.

One of the things I thought was really cool is there's actually some stuff that makes TL12 ships REALLY weird. "Bigger on the inside than on the outside, firing in any direction no matter where the gun is mounted" weird. I wholly approve.
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Old 01-29-2010, 11:49 AM   #22
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Default Re: [New Release] GURPS Spaceships 7: The Weird One

Well, I bought it yesterday as soon as I heard it was out, and read it in two hours. I liked it, although I could have wished for a few more of the fantasy ones. Only a few small corrections needed.
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Old 01-29-2010, 03:55 PM   #23
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Default Re: [New Release] GURPS Spaceships 7: The Weird One

If this allows you to build old school (as in NES and SNES) final fantasy airships, it might be the first Spaceships to interest me. It certainly looks like this, from what I'm reading. Now, I know I'll have to buy it, and Spaceships 1, but what else would I need? also, how does it handle intra-atmospheric airship to airship battles? Ground to airship combat? Can you build airships with NO space capability?
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Old 01-29-2010, 04:25 PM   #24
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Default Re: [New Release] GURPS Spaceships 7: The Weird One

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If this allows you to build old school (as in NES and SNES) final fantasy airships, it might be the first Spaceships to interest me. It certainly looks like this, from what I'm reading.
Yes.

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Now, I know I'll have to buy it, and Spaceships 1, but what else would I need?
That should be it. Spaceships 3 if you want tactical battles.

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also, how does it handle intra-atmospheric airship to airship battles?
I figure you could just use the normal rules. It's still 3D-ish.

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Ground to airship combat?
No, but I think you might be able to hack something by just calling ground targets stuff that can't maneuver.

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Can you build airships with NO space capability?
Yes.
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Old 02-08-2010, 01:28 PM   #25
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Default Re: [New Release] GURPS Spaceships 7: The Weird One

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Originally Posted by Kuroshima View Post
If this allows you to build old school (as in NES and SNES) final fantasy airships, it might be the first Spaceships to interest me. It certainly looks like this, from what I'm reading. Now, I know I'll have to buy it, and Spaceships 1, but what else would I need? also, how does it handle intra-atmospheric airship to airship battles? Ground to airship combat? Can you build airships with NO space capability?
If I remember correctly, the Final Fantasy airships used propellers to achieve motion which, sadly, none of the Spaceships books have stats for.
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Old 02-08-2010, 02:27 PM   #26
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Default Re: [New Release] GURPS Spaceships 7: The Weird One

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If I remember correctly, the Final Fantasy airships used propellers to achieve motion which, sadly, none of the Spaceships books have stats for.
Yep, those were the ones I was thinking about. Too bad... Guess I'll wait a little more then ;)
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Old 07-31-2014, 04:12 AM   #27
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Default Re: [New Release] GURPS Spaceships 7: The Weird One

I can't figure this out from the system description but for Laser Rockets do you need to purchase an actual drive system or do you just stack up Fuel Tanks full of plastic?
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Old 07-31-2014, 04:37 AM   #28
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Default Re: [New Release] GURPS Spaceships 7: The Weird One

Yes, a laser rocket is still a reaction drive. The thing you buy is the vaporisation chamber.
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