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Old 01-28-2010, 01:48 PM   #9
Crakkerjakk
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Join Date: Sep 2005
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Default Re: [New Release] GURPS Spaceships 7: The Weird One

Quote:
Originally Posted by Rev. Pee Kitty View Post
Now, the reason to buy this one (SS7) is that it's got freaking everything weird in it. David even updates the combat systems (from books 1, 3, and 4!) to cover assumptions like "what if space was like water" and "what if acceleration happened instantly", goes into detail on thinks like "crystal sphere cosmology" and "luminiferous ether", and all sorts of other things.
And on first read-through, I'd like to note that this has enough to let you build just normal ships. So not just spaceships, but if you wanted to have stats for you sky pirates game, or even just designing some normal merchant ships and maybe a dwarven ironclad or two, this has it.

I hesitated (all of 6 hours) to buy this book, but so far this is probably my favorite.
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