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#1 |
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Not-So-Secret Master /.\
Join Date: Aug 2004
Location: Austin, TX
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If the line were a family, then GURPS Spaceships 7:Divergent and Paranormal Tech would be the weird cousin that you only see at holiday family gatherings. You wouldn't talk to him every day, but if you ever needed to get your hands on some embalming fluid, you're pretty sure he'd be the go-to guy.
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Fox Barrett Ogre Correspondent |
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#2 |
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Join Date: Oct 2004
Location: Yorkshire, UK
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This is very cool, and it has a Tardis, sorry Operator-class Reality Police Cruiser!
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#3 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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(Gets out credit card.)
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#4 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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I may wait a few days on this one. It's got the coolness factor, but it really doesn't have anything to appeal to the types of settings in which I'm interested...
So I'll wait until the weight of peer pressure drives me into a buying frenzy. :-) |
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#5 | |
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Join Date: Oct 2004
Location: Yorkshire, UK
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Quote:
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#6 | ||
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Quote:
I plan on picking it up tomorrow on payday, but this'll be nice for all the designs like on Star Trek with the shields that can stop a super nova, but an ultra tech hull that can be breached by a handgun.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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#7 |
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Join Date: Aug 2004
Location: Chillicothe, OH
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[peer pressure] It also has all the modules, features and design switches for Transhuman Space ships. I deduce that Spaceships: Transhuman Space will be entirely conversions of existing spaceships, so if you want to design new TS ships you'll need this one.
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#8 |
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Join Date: Aug 2004
Location: Chillicothe, OH
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#9 |
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Join Date: Aug 2004
Location: In the UFO
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Here's a list of the new design options in it:
Larger/Smaller Systems Systems Armor, Wooden (TL0) [Hull] Armor, Etherwood (TL1^) [Hull] Armor, Adamant (TL2^) [Hull] Armor, Skystone (TL2^) [Hull] Armor, Iron (TL5) [Hull] Armor, Orichalcum (TL2^) [Hull] Armor, Structural Field (TL11^) [Hull!] Digestive System (TL7) [Any!] Ether Propulsion (TL^) [Hull!] Exophase Field (^) [Any!] Craft Shops Extradimensional Interface (TL12^) [core!!] Factory - adds some extra types Gas Bag (TL5*) [Hull] Helicopter Rotor (TL7*) [Hull] Holoprojector (TL10^) [Hull] Jet Engine (TL7) [Rear Hull] - adds some extra types like turbofans Lightspeed Drive Magnetic Planetary Drive (TL9^) [Special!] Maneuver Enhancement (TL6) [Hull] Maw (TL8) [Front Hull] Ornithoper Wings (TL5+2) [Hull!]* Parachronic Flux and Time Flux Drive (TL^) Power Plant, Ether Furnace (TL5+2^) Power Plant, Magical (TL^) [Any] Power Plant, Perpetual Motion Machine Power Plant, Psychotronic (TL9^) [Any] Power Plant, Solar Boiler (TL7) [Any] Power Plant, Vacuum Energy (TL9^) [Any] Reaction Engine, Laser Rocket (TL9) [Rear] Reaction Engine, Plasma (TL9) [Rear!] - adds Vasimr and cinematic plasma drives Reaction Engine, Solar Thermal (TL8) Sails, Radioisotope (TL7) Sails, Tachyon (TL^) [Hull] Sapient Brain [Any] (TL10)* Small Upper Stage (TL7) [Special] Solar Mirror (TL5) [Hull] Weaponry Electromagnetic Disruptor (TL10^): Lightning Cannon Rockets Low-tech guns Mind Disruptor (TL11^) Design Features Biomorphics Energy Phasing Surface Table Essential Fuel Grabber Lacks Automation Magic-Powered Magnetic Tractor Beams Methane and Ammonia Reaction Mass Open Frame Armor Phased Arrays Psi-Powered (TL^) Psi Shielding (TL^) Ram Regeneration or Self-Healing Spin Tethers Top Deck Design Switches Accelerator Tube Limits Etheric Cosmos and Ether Drives Exotic Force Screen Variants Boost Drives Maturing Living Ship Slower Industrial Systems Hazardous Drives and Power Plants Hyperdynamic Field (TL^) No Computer Pre-Radio Zombie Spaceships There's other stuff (sample ships: steampunk, psi-powered, living things, magical, etc.) and combat rules for non-vector movement space battles (e.g., Star Wars or inertialess type).
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Is love like the bittersweet taste of marmalade on burnt toast? |
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#10 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
This means there will be some small overlap between SS7 and SS8 (less than you might think, though), and SS8 will have some systems and options that don't appear in SS7 (the realistic ones specific to the THS setting). After all, the goal in the Spaceship line is that everything after Book 1 is a la carte. You shouldn't need to, say, buy Book 3 to get full use out of Book 5. Now, the reason to buy this one (SS7) is that it's got freaking everything weird in it. David even updates the combat systems (from books 1, 3, and 4!) to cover assumptions like "what if space was like water" and "what if acceleration happened instantly", goes into detail on thinks like "crystal sphere cosmology" and "luminiferous ether", and all sorts of other things. And if that's not enough to convince you, let me direct your attention to the God Ship in the back of the book. What's that, you ask? Oh, just a group of clerics sailing through space in the mummified corpse of a god who fell to earth, that's all. Yes, his mouth is a hangar. Yes, he was built using the rules in the book.
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