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#1 | |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Quote:
I think what it boils down to is I prefer melee skills to be categorized by weapon and how that weapon lends itself to being fought with instead of how the weapon is currently being used. I think using a typical arming sword, one handed or two handed, should be one skill. A machette, cutlass, or calvary saber are all pretty much used the same way. Fencing blades are pretty much all about the point. Knife should probably be a single skill as well, with a technique that can be bought up that want to get rid of the parry penalty or something. |
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#2 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
I'm not sure. I agree that the one-hand/two-hands distinction is too large in GURPS, but on the other hand, I'd feel strange about a skill that let one use a stick in any possible grip but conferred no ability to use swords at all.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#3 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Well, that's what defaults are for.
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#4 |
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Join Date: Mar 2006
Location: Iceland*
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Sure and I think melee weapon skills could use some more liberal ones. I'm tired of telling people that their escrimador can't whack people at all with a shillelagh because the balance is different and that's an Axe/Mace skill.
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Za uspiekh nashevo beznadiozhnovo diela! |
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| Tags |
| knifefighting, martial arts |
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