Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-27-2010, 04:04 PM   #1
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: Sayoc Kali

Quote:
Originally Posted by Icelander View Post
Hmmm... there's a clear mechanical difference between a mobile parrying style encompassing swift footwork and keeping a distance and a more prosaic style which focuses on direct attack. I might prefer that such concerns were handled with Style Perks, though.
I see such differences mostly as due to a style's preference for defensive attacks, or rapid strikes, or whatever.

I think what it boils down to is I prefer melee skills to be categorized by weapon and how that weapon lends itself to being fought with instead of how the weapon is currently being used. I think using a typical arming sword, one handed or two handed, should be one skill. A machette, cutlass, or calvary saber are all pretty much used the same way. Fencing blades are pretty much all about the point.

Knife should probably be a single skill as well, with a technique that can be bought up that want to get rid of the parry penalty or something.
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 01-27-2010, 05:52 PM   #2
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Sayoc Kali

Quote:
Originally Posted by Crakkerjakk View Post
I see such differences mostly as due to a style's preference for defensive attacks, or rapid strikes, or whatever.

I think what it boils down to is I prefer melee skills to be categorized by weapon and how that weapon lends itself to being fought with instead of how the weapon is currently being used. I think using a typical arming sword, one handed or two handed, should be one skill. A machette, cutlass, or calvary saber are all pretty much used the same way. Fencing blades are pretty much all about the point.

Knife should probably be a single skill as well, with a technique that can be bought up that want to get rid of the parry penalty or something.
Hmmm.

I'm not sure. I agree that the one-hand/two-hands distinction is too large in GURPS, but on the other hand, I'd feel strange about a skill that let one use a stick in any possible grip but conferred no ability to use swords at all.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is online now   Reply With Quote
Old 01-27-2010, 05:53 PM   #3
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: Sayoc Kali

Quote:
Originally Posted by Icelander View Post
Hmmm.

I'm not sure. I agree that the one-hand/two-hands distinction is too large in GURPS, but on the other hand, I'd feel strange about a skill that let one use a stick in any possible grip but conferred no ability to use swords at all.
Well, that's what defaults are for.
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 01-27-2010, 05:55 PM   #4
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Sayoc Kali

Quote:
Originally Posted by Crakkerjakk View Post
Well, that's what defaults are for.
Sure and I think melee weapon skills could use some more liberal ones. I'm tired of telling people that their escrimador can't whack people at all with a shillelagh because the balance is different and that's an Axe/Mace skill.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is online now   Reply With Quote
Reply

Tags
knifefighting, martial arts


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:41 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.