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Old 01-27-2010, 06:29 AM   #11
Dorin Thorha
 
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Join Date: Oct 2009
Default Re: Modular Abilities and Limited Use?

Quote:
Originally Posted by Bruno View Post
If you configure Modular Abilities into something bought with Limited Use or Takes Recharge or another limitation that "knocks your power offline" for a time, the points you assigned into that ability are "offline". You may or may not be able to reconfigure them before they come "online" again (GMs call), but you can't USE them until the next day (for Limited Use) or whatever the Recharge period is.

The alternative is to forbid it on the configured advantage entirely, which is also fair and has the advantage of simpler book-keeping.
But is that RAW, or just the way you'd GM it? And although that makes sense with Cosmic Pool, it doesn't really make sense with the other forms of Modular Abilities. If I install a one-use FP booster in my Chip Slot, then after it's burned up I should be able to buy another one and install it.
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