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Old 01-26-2010, 12:26 PM   #1
munin
 
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Default Re: Modular Abilities and Limited Use?

Would you apply the same rule to inherently limited advantages like Luck? If you allocate Luck and use it, you can't reallocate the points assigned to it until an hour has passed?
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Old 01-26-2010, 12:35 PM   #2
Vaevictis Asmadi
 
Join Date: May 2007
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Default Re: Modular Abilities and Limited Use?

Is there any way, without breaking the system, to create an Enhancement for Modular Abilities (Cosmic Power) that allows a character to "add" points to their Cosmic pool by buying Disadvantages? Not just any Disadvantage, but specifically those that apply constantly rather than having a periodic trigger: ie, One Arm or Blindness, but not Draining.

First I thought +100% for a Cosmic enhancement would be OK, but that seems very under-costed. If all the Disadvantages I thought would be acceptable were added up, attached to the character, and then countered by giving them enough Cosmic Power points to buy off those Disads whenever they like, then I get over 600 modular pts, not including the modular points that let you buy Advantages!
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Old 01-26-2010, 02:19 PM   #3
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Default Re: Modular Abilities and Limited Use?

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Originally Posted by munin View Post
Would you apply the same rule to inherently limited advantages like Luck? If you allocate Luck and use it, you can't reallocate the points assigned to it until an hour has passed?
Definitely. If you want your points available sooner, you'll need to allocate more points for higher levels of Luck.

Otherwise there's nothing stopping you from swapping it to Luck, using it, swapping it to Combat reflexes for one turn, and then swapping it back to Luck, using it immediately, etc.

Quote:
Originally Posted by Vaevictis Asmadi View Post
Is there any way, without breaking the system, to create an Enhancement for Modular Abilities (Cosmic Power) that allows a character to "add" points to their Cosmic pool by buying Disadvantages? Not just any Disadvantage, but specifically those that apply constantly rather than having a periodic trigger: ie, One Arm or Blindness, but not Draining.
Apply the disadvantages as Temporary Disadvantages to the advantages you configure the Modular Ability to? (It's a limitation from the Basic Set).
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Old 01-26-2010, 02:19 PM   #4
RyanW
 
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Default Re: Modular Abilities and Limited Use?

Quote:
Originally Posted by Vaevictis Asmadi View Post
Is there any way, without breaking the system, to create an Enhancement for Modular Abilities (Cosmic Power) that allows a character to "add" points to their Cosmic pool by buying Disadvantages? Not just any Disadvantage, but specifically those that apply constantly rather than having a periodic trigger: ie, One Arm or Blindness, but not Draining.
It's probably asking for abuse to just have introduce a "Can take disadvantages to increase cosmic power pool." You could take some of your higher levels of Cosmic Power with Temporary Disadvantages.

Another reasonably fair and RAW way to do something along these lines is Alternate Form, and the alternate have a higher level of Cosmic Power and disadvantages.

I suppose you could also just take a bunch of disadvantages, and treat "Not Blind," "Not One Armed," etc. as advantages that you can spend your cosmic pool on. Not quite RAW, but might be interesting to see in play.
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Old 01-26-2010, 02:40 PM   #5
Vaevictis Asmadi
 
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Default Re: Modular Abilities and Limited Use?

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Originally Posted by RyanW View Post
I suppose you could also just take a bunch of disadvantages, and treat "Not Blind," "Not One Armed," etc. as advantages that you can spend your cosmic pool on. Not quite RAW, but might be interesting to see in play.
Yeah, I statted it out that way, and for just those disadvantages that fit within Physical Only, Retains Shape, and Mass Conservation (limitations ported over from Morph) I got 560 points of disadvantages! Which is ridiculous, because nobody would give themselves that many Disadvantages all at the same time.

Doing it with Temporary Disadvantages attached to the Advantages would be way cheaper, and is much cleaner than what I was trying to do... it would also limit how much of a point break each Disadvantage gave. Would allowing that even require an enhancement? It seems like it wouldn't.

Last edited by Vaevictis Asmadi; 01-26-2010 at 08:38 PM.
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