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Old 01-26-2010, 09:51 AM   #1
Dorin Thorha
 
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Join Date: Oct 2009
Default Modular Abilities and Limited Use?

When you use modular abilities, can you take Limited Use limitations on the advantages you take? It seems unbalanced. For example take my 300/-150 super, Universal Man: He has 50 points in a basic build and a high Innate Attack skill, and 400 points in Cosmic Pool 20 (Physical and Mental). So suppose he faces the mighty mage Kazmoto, and Kazmoto starts charging a Lighting spell. Universal Man concentrates for 1 second and puts 20 points into DR (Ablative, Magic Electricity, any other useful limitations). After the mage fires, burning a huge amount of FP and probably inflicting only minor damage, Univeral Man thinks up an Innate Attack (Toxic, 1 Use Only): 25d ftw! This is effectively making Takes Preparation (1 second) a -80% limitation. Is this the rules? Does it need a explicit GM ban? Or am I missing something?
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