Modular Abilities and Limited Use?
When you use modular abilities, can you take Limited Use limitations on the advantages you take? It seems unbalanced. For example take my 300/-150 super, Universal Man: He has 50 points in a basic build and a high Innate Attack skill, and 400 points in Cosmic Pool 20 (Physical and Mental). So suppose he faces the mighty mage Kazmoto, and Kazmoto starts charging a Lighting spell. Universal Man concentrates for 1 second and puts 20 points into DR (Ablative, Magic Electricity, any other useful limitations). After the mage fires, burning a huge amount of FP and probably inflicting only minor damage, Univeral Man thinks up an Innate Attack (Toxic, 1 Use Only): 25d ftw! This is effectively making Takes Preparation (1 second) a -80% limitation. Is this the rules? Does it need a explicit GM ban? Or am I missing something?
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