Quote:
Originally Posted by thulben
Not being able to sneak past a sentry or take prisoners seems like a decent disadvantage.
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surely either disadvantage allows for sneaking past a sentry. You're not in combat and you're not fighting a foe (that you want to see dead).
I'd say the bloodlusty character would be inclined to see killing the sentry as the obvious tactical option, but in a situation where it is a tactical decision and not a heat of the moment thing, I don't see it coming in to play.
Now if that character also is impulsive....