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#21 | |
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Join Date: Nov 2006
Location: Heartland, U.S.A.
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Quote:
These weapon descriptions are based on the weapons from GURPS Prime Directive published by the Amarillo Design Bureau, but have been converted to align themselves more with GURPS Ultra Tech. Code:
Phaser-1 (Based on the Holdout Laser (see GURPS Ultra-Tech, p. 115))
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Setting Damage Acc(a) Range Weight RoF(b) Shots(c) ST Bulk Rcl Cost LC TL
3 0.45/0.05(B) 1 33(3) 3 -1 1 $1100 3
Stun-1 HT-1 aff 10/30 1@ 11^
linked 1d-3 burn
Kill-1 2d(2) burn 100/300 2@ 10
Phaser-2 (Based on the Heavy Laser Pistol (see GURPS Ultra-Tech, p. 115))
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Setting Damage Acc(a) Range Weight RoF(b) Shots(c) ST Bulk Rcl Cost LC TL
6 3.5/0.5(C) 3 130(3) 6 -2 1 $7400 2
Stun-1 HT-1 aff 23/70 1@ 11^
linked 1d-3 burn
Stun-2 HT-2 aff 23/70 2@ 11^
linked 1d-3 burn
Kill-1 2d(2) burn 300/900 2@ 10
Kill-2 4d-1(2) burn 300/900 4@ 10
Disintegrate-1 4d-1 cr ex 600/1800 4@ 10
b. The Rate of Fire is a measure of how long you engage the beam. E.g. If you choose a RoF of 1 on a RoF 3 rated weapon, it means you discharged the weapon for 1/3 of a second. c. All except the Stun-1 setting use up more than 1 “Shot” of energy. E.g. Stun-2 and Kill-1 use 2 “Shot”’s. Weapon Setting It takes a ready maneuver to switch from setting to another. Stun If the victim fails his HT roll, he is unconscious (usually for 15 minutes). Note that DR offers no protection, unless the armor is sealed; in which case the stun setting will have no effect (unless the 1d-3 damage manages to burn through the armor). If they are beyond 1/2 Damage ranges, they get a +3 on their HT roll. They may also feel the 1d-3 points of burn damage, whether they make their HT roll or not; DR protects against this with its full value. The Stun setting is a Neural Weapon superscience! improvement of Electrolaser technology (see GURPS Ultra-Tech p119-122) Kill This is a focused electromagentic (i.e. light) beam. High-energy Laser (see GURPS Ultra-Tech p114-116) Disintegrate This setting fires wide, higher-energy beams in short duration pulses. This changes the damage type from burning to crush with explosive which may actually cause knockdown. Pulse Laser (see GURPS Ultra-Tech p118-119) |
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#22 | |
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Join Date: Aug 2007
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The Stun setting frequently fails to to do more than annoy. The "Kill" setting usually doesn't kill and the Disntegrate setting doesn't disintegrate either. Add in the armored uniforms (yes, they have Starfleet wearing armored uniforms) and it's no wonder people resort to fisticuffs so often.
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Fred Brackin |
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#23 | |
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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There's be a handful of episodes where a major cast member is hit in an extremity and get away with burned clothes and and an injured limb. (For some reason an episode with Beverly Crusher comes to mind.) And I'd assume the beam was intended to be set on "kill" since the person firing had either just killed someone or had that intent. Also in the episode "The Conspiracy" Picard and Riker fire on a Star Fleet officer for a good 30 seconds before he explodes into an alien parasite mother and then finally explodes again. (That episode tends to get the award for "most gruesome episode of Star Trek" and freaked out my then-9yo mind...lol)
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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#24 | |
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Join Date: May 2005
Location: Oz
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Quote:
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Decay is inherent in all composite things. Nod head. Get treat. |
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#25 |
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Join Date: Jul 2005
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So the Abrams phasers have never disintegrated anyone, but clearly the original ones did just that with anything but those "protected by plot."
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Villain's Round Table |
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#26 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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A better justification would be "Anything that can be explained by a limited SFX budget and squeamish 1960s TV censorship."
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#27 | |
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Join Date: May 2005
Location: Oz
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Quote:
Sometimes it's worth wondering whether there might be a more-fun alternative to slavish devotion to canon.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#28 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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This is one reason I almost never run anything in a straight adaptation of a setting but rather create an original setting with the elements of other settings that I wished to include. Thus my current campaign Desolation Road owes a lot to Meiveille's Bas Lag but isn't GURPS Bas Lag and my Xia of the Empire of Heaven was at least partially inspired by my exploration of how I would do Star Wars as a game setting.
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#29 | |
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Join Date: Sep 2004
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Quote:
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#30 |
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Join Date: Jul 2005
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I think the simplest option is to say "stun" makes you stunned and "kill" makes you dead.
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Villain's Round Table |
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| Tags |
| disintegrator, phaser, space, star trek |
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