|
|
|
|
|
#1 |
|
Join Date: Aug 2004
|
TOS phasers were hit and 5arget drops or disintegrates. In later shows they got nerfed to the point a character could be hit multiple times and while dying, still get a heroic last action.
IIRC The FASA Start Trek rules gave them Stun Kill and Disintegrate settings. The hit/drop 'rule' also applies to Star Wars EXCEPT in RPG rules. In a one shot game using the FASA rules and a WotC Star Wars adventure, our GM was astounded at how quickly his NPC thugs went down. He's complaining pos aborted game how in Star Wars you 're supposed to take a hit, keep shooting until finally someone dropped. We had to break the reality of the movies to hm gently. It's a sad thing when someone's sense of fictional realities is warped bey9od recognition by inflating hit points. :)
__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
|
|
|
|
|
#2 | |
|
Join Date: Feb 2007
|
Quote:
By 'realistically', I mean given the known power of those ships, the kind of power you'd need to do star flight. It was said more than once in the days of TOS that Enterprise had sufficient fire power to wreck inhabited worlds. When Enterprise fired on the unshielded Klingon ship in Day of the Dove, that ship was vaporied almost immediately. That is perfectly plausible given those energies (actually, it would have been more plausible for it to take a few moments, but the outcome would be the same). That's the kind of power you would expect such machines to have. Compare that to the movies, where we start seeing phaser battles between ships at point-blank range that do nothing but chew holes in the armor. |
|
|
|
|
![]() |
| Tags |
| disintegrator, phaser, space, star trek |
|
|