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Old 01-10-2010, 02:03 AM   #1
Darekun
 
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Default Re: Star Trek Phasers for GURPS?

Quote:
Originally Posted by umbros View Post
What do you think is the simplest, most fun, truest to the setting, way to handle Phasers in GURPS?
Well, that middle one is kinda incompatible with the others. A simple and accurate model would be a "dial-an-Affliction" weapon, but there's a reason RPGs use hit points, and it sure ain't realism.

For a model that's fun and true to the spirit, use Combination Gadgets(p16, Ultra-Tech) to combine IR, aqua, UV, and X-ray lasers, a stat gun, and a disintegrator. Use Exploding Power Cells(p19, Ultra-Tech) to convert energy consumption between TLs, and to model the overload setting. Add hotshots(p133, Ultra-Tech), and "coldshots" consuming half a shot and dealing -1 damage per die. Make it one Ready maneuver to change all these settings around. It's deliberately not simple, though; this is not a weapon for going out and making people miserable with, it's an energy swiss army knife which necessarily includes lethal settings.
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