Quote:
Originally Posted by umbros
What do you think is the simplest, most fun, truest to the setting, way to handle Phasers in GURPS?
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Well, that middle one is kinda incompatible with the others. A simple and accurate model would be a "dial-an-Affliction" weapon, but there's a reason RPGs use hit points, and it sure ain't realism.
For a model that's fun and true to the spirit, use Combination Gadgets(p16, Ultra-Tech) to combine IR, aqua, UV, and X-ray lasers, a stat gun, and a disintegrator. Use Exploding Power Cells(p19, Ultra-Tech) to convert energy consumption between TLs, and to model the overload setting. Add hotshots(p133, Ultra-Tech), and "coldshots" consuming half a shot and dealing -1 damage per die. Make it one Ready maneuver to change all these settings around. It's deliberately not simple, though; this is not a weapon for going out and making people miserable with, it's an energy swiss army knife which necessarily includes lethal settings.
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