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#1 |
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Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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I now have a copy of the 3rd edition version of GURPS: PRIME DIRECTIVE - oh yeah, there are lots of things that should've been changed when converting to 4th that weren't.
For one thing the Tone section should've had the point totals altered to the new starting levels. - Ed Charlton
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
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#2 | |
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Join Date: Nov 2006
Location: Heartland, U.S.A.
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Quote:
Starfleet Academy Template This is basically the Star Fleet Academy Template from GURPS Prime Directive published by the Amarillo Design Bureau. If you're a player character in [insert your Star Trek campaign here], you must take the Star Fleet Academy Template and the TL11 Everyman Lens (5 points). You have the option of playing a race other than human; if you're interested you should look at the Federation Race Descriptions. Star Fleet Academy 39 Points SUGGESTED ATTRIBUTE MINIMUMS (attributes are not counted in the template cost) ST 9 DX 9 IQ 12 HT 9 SECONDARY CHARACTERISTICS (based on attribute minimums) thr 1d-2 sw 1d-1 BL 16.2 HP 9 Will 12 Per 12 FP 9 BS 4.5 BM 4 Reaction Modifiers +3 from Social Regard +2 from Sense of Duty ADVANTAGES 5 Fit 15 Military Rank 3 (O1: Ensign) 3 Resistance (Disease +3) 15 Social Regard +3 (Respected) 38 total DISADVANTAGES -10 Code of Honor (Starfleet) -15 Duty (Star Fleet) (15 of less) -10 Sense of Duty (Federation) -35 total SKILLS 1 Administration A IQ 1 Astronomy/TL H IQ 1 Beam Weapons/TL (Pistol) E DX 1 Computer Operation/TL E IQ 1 Computer Programming/TL H IQ 1 Diplomacy H IQ 2 Electronics Operation/TL (Science-Tricorder) A IQ 2 Electronics Operation/TL (Transporter) A IQ 1 Engineer/TL (choose one) H IQ 1 Engineer/TL (Electronics) H IQ 2 Expert Skill (Military Science) H IQ 1 Expert Skill (Xenology) H IQ 1 First Aid/TL E IQ 1 Free Fall A DX 1 History (Recent Federation) H IQ 1 Judo H DX 1 Law (Federation Military) H IQ 1 Leadership A IQ 1 Mathematics/TL (Applied) H IQ 1 Mechanic/TL (choose one) A IQ 2 Navigation/TL (Space) A IQ 1 Physics/TL (specialty optional) VH IQ 1 Piloting/TL (Aerospace/shuttle) A DX 1 Research/TL A IQ 1 Savoir-Faire (Military) E IQ 2 Shiphandling/TL (Starship) H IQ 1 Spacer/TL E IQ 1 Strategy (Space) H IQ 1 Survival (choose one) A Per 1 Tactics H IQ 1 Vacc Suit/TL A DX 36 total Point Summary 0 Attributes/Secondary Characteristics 38 Ads/Perks/TL/Languages/Cultural Familiarity -35 Disads/Quirks 36 Skills/Techniques 0 Other 39 Total Last edited by Captain Joy; 01-06-2010 at 11:31 PM. |
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| Tags |
| prime directive, skills |
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