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Old 01-06-2010, 08:51 PM   #1
Qoltar
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Default Re: G:PRIME DIRECTIVE skill issue , re-name?

I now have a copy of the 3rd edition version of GURPS: PRIME DIRECTIVE - oh yeah, there are lots of things that should've been changed when converting to 4th that weren't.

For one thing the Tone section should've had the point totals altered to the new starting levels.


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Old 01-06-2010, 11:27 PM   #2
Captain Joy
 
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Default Re: G:PRIME DIRECTIVE skill issue , re-name?

Quote:
Originally Posted by Qoltar View Post
I now have a copy of the 3rd edition version of GURPS: PRIME DIRECTIVE - oh yeah, there are lots of things that should've been changed when converting to 4th that weren't.
Submitted for your approval:

Starfleet Academy Template
This is basically the Star Fleet Academy Template from GURPS Prime Directive published by the Amarillo Design Bureau.
If you're a player character in [insert your Star Trek campaign here], you must take the Star Fleet Academy Template and the TL11 Everyman Lens (5 points). You have the option of playing a race other than human; if you're interested you should look at the Federation Race Descriptions.


Star Fleet Academy
39 Points

SUGGESTED ATTRIBUTE MINIMUMS
(attributes are not counted in the template cost)
ST 9
DX 9
IQ 12
HT 9

SECONDARY CHARACTERISTICS
(based on attribute minimums)
thr 1d-2
sw 1d-1
BL 16.2
HP 9
Will 12
Per 12
FP 9
BS 4.5
BM 4

Reaction Modifiers
+3 from Social Regard
+2 from Sense of Duty

ADVANTAGES
5 Fit
15 Military Rank 3 (O1: Ensign)
3 Resistance (Disease +3)
15 Social Regard +3 (Respected)
38 total

DISADVANTAGES
-10 Code of Honor (Starfleet)
-15 Duty (Star Fleet) (15 of less)
-10 Sense of Duty (Federation)
-35 total

SKILLS
1 Administration A IQ
1 Astronomy/TL H IQ
1 Beam Weapons/TL (Pistol) E DX
1 Computer Operation/TL E IQ
1 Computer Programming/TL H IQ
1 Diplomacy H IQ
2 Electronics Operation/TL (Science-Tricorder) A IQ
2 Electronics Operation/TL (Transporter) A IQ
1 Engineer/TL (choose one) H IQ
1 Engineer/TL (Electronics) H IQ
2 Expert Skill (Military Science) H IQ
1 Expert Skill (Xenology) H IQ
1 First Aid/TL E IQ
1 Free Fall A DX
1 History (Recent Federation) H IQ
1 Judo H DX
1 Law (Federation Military) H IQ
1 Leadership A IQ
1 Mathematics/TL (Applied) H IQ
1 Mechanic/TL (choose one) A IQ
2 Navigation/TL (Space) A IQ
1 Physics/TL (specialty optional) VH IQ
1 Piloting/TL (Aerospace/shuttle) A DX
1 Research/TL A IQ
1 Savoir-Faire (Military) E IQ
2 Shiphandling/TL (Starship) H IQ
1 Spacer/TL E IQ
1 Strategy (Space) H IQ
1 Survival (choose one) A Per
1 Tactics H IQ
1 Vacc Suit/TL A DX
36 total

Point Summary
0 Attributes/Secondary Characteristics
38 Ads/Perks/TL/Languages/Cultural Familiarity
-35 Disads/Quirks
36 Skills/Techniques
0 Other
39 Total

Last edited by Captain Joy; 01-06-2010 at 11:31 PM.
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