Re: [DF] Weirdness Magnet in DF?
being lavished attention by some trickster god or perhaps even demon seems appropriate, perhaps even a short or longterm plot issue to be resolved (and paid off).
Magical malfunctions, being sought by weird cults as 'the chosen one' (shouldn't grow into a combat encounter though) and otherwise the rule of thumb that where there is room for inopportune coincidences, it happens to him.
Note though WM is not unluckiness. Specifically 'things go wrong for you - and usually at the worst possible time' should imo NOT apply. Inconvenient oddities might happen at the worst possible time, even VERY inconvenient ones. But I think the distinguishing feature is not that things turn out badly for you, but rather that new and unexpected developments happen to you, usually in ways that aren't convenient, and perhaps sometimes dangerous, for you. To the point of damaging your social life by bleeding through to those close to you.
Last edited by B9anders; 01-04-2010 at 12:40 PM.
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