|
|
|
#7 |
|
Join Date: Sep 2004
Location: Canada
|
I would say start with making sure you enforce the -2 to reactions in town, as that's a large part of the disadvantage. How you do that depends on how much your group roleplays the "in town" part of the game - if it's just accounting and paperwork and some dice rolls to see how much money everyone gets for the loot, then as far as "in town" goes, there's some background color as to WHY they lost 10% on that last transaction and that's it.
If your group likes to roleplay in town at all, try to include the kinds of events that would CAUSE a -2 to reactions, all centering around the wizard. It may not be explicitly hostile interactions with weirdos (demons showing up to find his opinion on obscure thamatological points to settle an argument they're having on an Internet message board may be perfectly peaceful, but people will still treat the wizard like he's a creepy demon summoner after seeing it). If only to explain the reaction penalty. "In the field" the problems might look a little more like Enemy (Rival) or Hunter.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
|
|
| Tags |
| dungeon fantasy |
|
|