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Old 01-03-2010, 05:42 AM   #22
Philomath
 
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Join Date: Oct 2005
Default Re: Raising an army in TL3-4 High Fantasy

Your specialists should specialize in stealth and trickery. It doesn't matter how many oppose you if they are all poisoned and dying, tied up, or knifed in their sleep.

Your troops don't need to specialize if you have enough of them, some way for them to infiltrate the enemy, and a solid enough plan.

Like CrimsonDawn says above, use Cost of Living to determine how much to pay your troops. Not their starting Wealth. You then have about 108 man-months of Status 0 pay.

Since a coup will either be successful or you will be dead or in hiding before the first month's pay is up, hire all you can and assume you can pay them from the treasury after the initial pay runs out. If you assume you need the soldiers for only a week (a reasonable assumption I think), you can hire 432 soldiers.

With that many, a couple of days of preparation, and one hell of a plan you should probably be able to pull off a bloodless coup assuming you can get them all in the proper places without setting off alarms.

Remember that if you have to fight, you will likely lose to a superior foe (which the defenders and people in power are likely to be). Go study your Sun Tzu.

All that said, get the new Mass Combat. Your last couple of threads have to do with armies. Mass Combat is all about the armies and is less than $10.
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Quote:
Originally Posted by combatmedic
The only way to get a 'perfect simulation' is to kit up your players, train 'em (or not), and make them actually fight to the death in the backyard.
Unrelatedly, I am now recruiting new players.
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