Quote:
Originally Posted by DouglasCole
That brings up a funny story. Black Ops campaign, with a Combat Ops sneaking through the inevitable ductwork from A to B.
The Op drops into a room, only to surprise a worker, who I arbitrarily decide, for fun, has Judo-12. No other stats were created; it was a "just wing it" moment.
Well, Mr. Judo proceeded to make the most amazing series of rolls to parry and grapple with a 700+ point character very successfully. This guy was going against the Combat Op version of one of the Gracies, and was holding his own.
It made for a fun, nice, "I can't believe this..." moment that was great color for the episode. But the only stats it required was something like ST10, DX10, Judo-12.
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I don't have a problem with this sort of streamlined, shorthand statting, because you are re-using small numbers of simple traits that are already well established and worked out, so that anything not detailed can be expected to be at default value with little or no loss of accuracy. The same thing couldn't be said of more varied and capable adversaries like Anita Blake's monster parade or Lords of the Sith.