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Old 12-29-2009, 02:41 PM   #11
jacobmuller
 
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Join Date: Feb 2006
Location: Not in your time zone:D
Default Re: Spaceships - Defensive Munitions

After a long day at work, I decided to keep close to the Traveller version but add an ECMish effect: +2 Dodge (+1 v's tactical array).
The armour versus lasers being dependant on size of launcher.
Optional point defense fire, RoF 1 per unit.

The big gain will be for small craft v's X-ray laser missiles.

Do you think +2 Dodge and dDR40 for an SM+7 Medium battery is too much?
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It's all in the reflexes
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