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Old 12-19-2009, 07:38 PM   #121
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

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Originally Posted by Rev. Pee Kitty View Post
Poorly, I'm sure, but only due to the incredibly small screen. I have most of the GURPS PDFs stored on the MicroSDHC card in my Blackberry, for emergencies, but by the time you zoom in enough to be able to read the text without squinting, you can only fit a tiny chunk of it on your screen.
How are the e-paper based pdf readers for GURPS books at the moment, anyway?
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Old 12-19-2009, 07:39 PM   #122
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

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Originally Posted by Turhan's Bey Company View Post
"Always on" isn't a legal option for the Mage-Stealth enchantment. However, it's 3 to cast and 2 to maintain, so shoes with that enchantment and a couple points of power can effectively be always on.
Does DF give rules for calculating the cost? GURPS Magic lists the energy cost, but gives different alternatives for pricing.

I'm not clear on how to price a pair of shoes that automatically inflict Mage-Stealth on the user when worn.
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Old 12-19-2009, 07:47 PM   #123
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

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Does DF give rules for calculating the cost?
See DF1. Using the energy costs in GURPS Magic, DF sets the prices at $1 per point of energy required up to 100, $100 per point thereafter.

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Originally Posted by Greg 1 View Post
I'm not clear on how to price a pair of shoes that automatically inflict Mage-Stealth on the user when worn.
That's because, as I say, that's not an option for Mage-Stealth. If you look at the spell description, there's no "always on" variant, as there is for some other spells. If there's no listing for it in Magic, there's no rule in DF. You'll have to make something up.
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Old 12-19-2009, 07:49 PM   #124
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

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Originally Posted by Greg 1 View Post
Does DF give rules for calculating the cost? GURPS Magic lists the energy cost, but gives different alternatives for pricing.

I'm not clear on how to price a pair of shoes that automatically inflict Mage-Stealth on the user when worn.
According to DF8 Shoes with Power 3 and Mage Stealth come to $50,040.
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Old 12-20-2009, 12:25 AM   #125
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

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Originally Posted by Turhan's Bey Company View Post
See DF1. Using the energy costs in GURPS Magic, DF sets the prices at $1 per point of energy required up to 100, $100 per point thereafter.
I missed that! Thanks!
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Old 12-20-2009, 03:45 AM   #126
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

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Originally Posted by Turhan's Bey Company View Post
See DF1. Using the energy costs in GURPS Magic, DF sets the prices at $1 per point of energy required up to 100, $100 per point thereafter.
Nope, it sets it at $20/Energy Point for items that cost 100+ energy (Items that cost 100 energy are handled inconsistently, look at Lighten and Deflect, for example)
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Old 12-20-2009, 06:47 AM   #127
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

Here's what I'm finding on page 30 of DF 1

"Costs assume that enchanted items up to 100 energy points are Quick and Dirty
($1/point), that more powerful artifacts are second-hand Slow and Sure items ($20/point), and that alchemical amulets are rare
($66/day, plus ingredients)."
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Old 12-20-2009, 10:33 AM   #128
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

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Originally Posted by Gizensha View Post
How are the e-paper based pdf readers for GURPS books at the moment, anyway?
There's an on-going thread about ebook-readers over in the e23 forum, where those of us interested in the subject post sporadically.

(There's something called a Que, that'll come out next year, and the specs will be published January 7th, so I'm sitting here with fingers crossed, hoping it'll be able to do what is needed.)
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Old 12-25-2009, 04:11 PM   #129
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

Okay, so you guys (several of you) have proven that "Bane"-type weapons can be generated with the random system, and that there are rules to derive the monetary cost of "Bane"-type Enchantments on weapons (they are 1/4 the cost of a regular "vs All"-type Enchantment).

It still isn't clear to me that "Bane"-type weapons will emerge from the random system with any noticable frequency. My impression is that they roll up only extremely rarely, relative to Enchanted weapons with Bane-type restrictions.

Is my impression wrong?
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