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Old 12-18-2009, 12:32 PM   #11
Turhan's Bey Company
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

Quote:
Originally Posted by Greg 1 View Post
It will be of great help to the GM who wants to either

1. Design a hoard work $X, without relying on random rolls.

2. Decide on the value for some treasure they made up.
Indeed, it can do these things. What it lacks is a mechanism for randomly creating a treasure or a hoard with a given value. For example, the GM wants to come up with, say, a bunch of items worth no more than $200 each to represent the belongings of a band of orcs or wants a mid-value magic sword worth between $5,000 and $10,000. That might be solved by a separate list of generated treasures broken down by cost at the very least and perhaps some other categories (say, arms and armor, tools, household goods, other magic items). I've been vaguely toying with the idea of working up a few score items and trying to fob it off on Smarsh as a Pyramid article, though I don't have a good idea yet of how I'd make it work as a focused piece rather than a simple list.
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