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#11 |
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Join Date: Feb 2007
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On a minor note, the book is more useful than it gives itself credit for.
It will be of great help to the GM who wants to either 1. Design a hoard worth $X, without relying on random rolls. 2. Decide on the value for some treasure they made up. Of course, the GM can determine such values by fiat, but deciding by fiat can easy lead to strange inconsistencies. If the PCs have a tiny diamond worth $5,000 from one dungeon and a bag of diamonds worth $4,000 from another dungeon, they will notice that this makes no sense.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) Last edited by Greg 1; 12-18-2009 at 01:32 PM. |
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| dungeon fantasy |
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