Quote:
Originally Posted by The Wrathchild
As others have already pointed out, attacks from side hexes give the defender a -2 penalty to succeed. Attacks from the rear hex leave no option for defence.
But!
Beware the "Runaround attack"-rule! For an attack to truly be from the rear and not fall under this rule, the attacker has to start the turn INSIDE the two lines of hexes traced through the defenders SIDE hexes. See the scematic for vision on B74 - you have to come from a black hex to get a true "no defence possible" attack - and that is actually pretty hard to do in tactical combat where opponents are aware of you, because they often go and change facing on you on THEIR turn, putting you into Runaround Attack-territory.
If you look at the box for the runaround rule, you'll see the phrase "start from the front". I took that to mean the front 180 degrees for a long time, but have since been corrected by Kromm.
And the above is for people with normal vision. For Peripheral Vision and 360 degree vision there is no true rear hex, as mentioned.
I also think that the above takes care of that "what if I look the other way than where my body is facing, by giving you 270 degree awareness.
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Of course, this leaves out what happens if you have a sense
other than vision that gives you 360 degree coverage. Can Daredevil dodge attacks from behind like he does in the comics, or not at all?