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Old 12-17-2009, 08:18 AM   #1
The Fox
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Default [New Release] Dungeon Fantasy 8: Even More Stuff

Yes, Virginia, there is a Dungeon Fantasy 8: Treasure Tables. Secular well wishes for your gift-giving holiday season of ambiguously spiritual nature!

(Or "Merry Xmas," if you wanna be boring about it)
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Old 12-17-2009, 08:33 AM   #2
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Default Re: [New Release] Dungeon Fantasy 8: Even More Stuff

It's really quite obvious now...
...my credit card is SJG's bitch!
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Old 12-17-2009, 09:06 AM   #3
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Default Re: [New Release] Dungeon Fantasy 8: Even More Stuff

Hmmm...not sure it's long enough.
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Old 12-17-2009, 09:23 AM   #4
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Default Re: [New Release] Dungeon Fantasy 8: Even More Stuff

The official web page link isn't working yet! EDIT - Link Now Working!

This product will take some time to digest!

Last edited by SCAR; 12-17-2009 at 09:56 AM.
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Old 12-17-2009, 10:18 AM   #5
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Default Re: [New Release] Dungeon Fantasy 8: Even More Stuff

Quote:
Originally Posted by SCAR View Post
The official web page link isn't working yet! EDIT - Link Now Working!
Patience, young padawan...
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Old 12-17-2009, 10:34 AM   #6
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Default Re: [New Release] Dungeon Fantasy 8: Even More Stuff

I've only given it a cursory read, but this is great!

Definitively on par with the Hârnmaster random treasure generation, only this is appropriate for DF (unlike the rules on Hârnmaster). I'm loving it.

BTW, this really asks for a random treasure generation app. I assume that it would be against SJG's wishes to release such an app though, unless it was SJG who released it...
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Old 12-17-2009, 10:38 AM   #7
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Default Re: [New Release] Dungeon Fantasy 8: Even More Stuff

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Hmmm...not sure it's long enough.
DF:More Treasure Tables perhaps?
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Old 12-17-2009, 12:37 PM   #8
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Default Re: [New Release] Dungeon Fantasy 8: Even More Stuff

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BTW, this really asks for a random treasure generation app.
As it happens, I've been noodling with something which randomly generates items (for my own amusement; it's not in a form which could lead directly to a salable product, nor will it ever be otherwise distributed in any way, shape, or form). It's certainly an intriguing possibility, but it requires adding new information. Frex, someone building an item may pick from hard or soft embellishment tables or both depending on whether the item is hard or soft or partakes of both. In the book, that's a GM's judgment call. In an app, items would have to be marked as to which embellishments they could support. There are a few other examples of that kind of thing I've run into. It's not impossible, but there need to be new parts not explicitly specified in the text.
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Old 12-17-2009, 01:14 PM   #9
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Default Re: [New Release] Dungeon Fantasy 8: Even More Stuff

Quote:
Originally Posted by Turhan's Bey Company View Post
As it happens, I've been noodling with something which randomly generates items (for my own amusement; it's not in a form which could lead directly to a salable product, nor will it ever be otherwise distributed in any way, shape, or form). It's certainly an intriguing possibility, but it requires adding new information. Frex, someone building an item may pick from hard or soft embellishment tables or both depending on whether the item is hard or soft or partakes of both. In the book, that's a GM's judgment call. In an app, items would have to be marked as to which embellishments they could support. There are a few other examples of that kind of thing I've run into. It's not impossible, but there need to be new parts not explicitly specified in the text.
Oh, I'm a Java developer, and I was considering implementing the Hârnmaster treasure generation system (I do have some rough designs, in fact), but I would rather implement this one. As for the embelishment, one could always create a popup, if needed.
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Old 12-17-2009, 05:57 PM   #10
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Default Re: [New Release] Dungeon Fantasy 8: Even More Stuff

Sweet! Perfect timing...the kids are home from school for the holidays, just in time to startup a DF campaign!
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