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#702 |
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Banned
Join Date: Apr 2008
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That's really exactly the kind of thing I worry about with perks -- there's a temptation for them to get overused. Really that should be a Technique of Acting skill, IMO.
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#703 | |
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Join Date: Oct 2009
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Quote:
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#704 |
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Join Date: Oct 2007
Location: Vermont
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Calculations that involve HT! generally don't work. It's deliberately under-priced in the interests of PC survival.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#705 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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But it's a great incentive to research new ones! :)
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#706 |
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Join Date: Apr 2005
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Circumspect Lawyer- This is like Magical Lawyer for mundane contracts.
Collateral Caution- Undoes up to -2 on rolls modified by an effort to avoid damaging things unecessessarily. It was designed for explosives experts and superheroes
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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#707 | |
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Join Date: Jan 2008
Location: The Wasteland
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I just prefer to say that the perk comes from something along the lines of "Special Exercises: Can Fast Draw a normally forbbiden weapon - eg, Axe.", than to say it's a special rig or something like that... but then again, that's just flavor text. The mechanics are the same. Great minds think alike! ;)
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Brazilian Vault Dweller, Wanderer and Chosen One. (Feel free to correct my english grammar!) |
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#708 |
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Banned
Join Date: Apr 2008
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#709 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Perks may never take modifiers.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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