Re: [Help to design] In the 41st millenium there is only...
I am interested in running a game in this setting as well but on a smaller scale. I was wondering about Pskers...
I was thinking about having all but the most basic passive powers have a skill or att (will probably) roll attached with crit failures being real bad (extra limitation?)
But it is my interpretation that powers are easier but more dangerous in areas near thin spots in reality, basically were it is easier for daemons to manifest. How to do that with advantages, and not spells? I could use the mana chart but...
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