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Join Date: Sep 2008
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A spy is breaking the laws of the country he's in, but that's OK, as this is a hostile country to his own. Unfortunately, the very laws he is breaking also exist (in most cases) in his home country. He's also breaking international law if I'm not mistaken, which is something an Honest soldier is beholden to.
All told, I'd say a character with GURPS Honesty would generally not be able to be a spy, unless he were from a country with very odd laws. Alternatively, if he managed to do completely legal spying (the kind that wouldn't lead to justified incarceration in his home country), he could get away with it - but he probably wouldn't be able to get very good information! If the campaign took place primarily in the enemy country, then unless his actions are also legal there he would probably have to take some sort of Accessibility modifier for his Honesty. EDIT: Of course, if the character believes that what he's doing is legal in his own country, this could also work. Honesty should definitely be discounted in this case, and suffering from Delusion (but not getting points for it) would be justified.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. Last edited by SuedodeuS; 12-11-2009 at 07:56 PM. |
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#2 | |
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Join Date: Aug 2004
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#3 | ||
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Join Date: Sep 2008
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I would expect an Honest character to consider laws that conflict with his home laws as illegitimate, barbaric, etc. He would probably default to his own laws. Just as the character doesn't "go wild" in lawless areas, I don't think he's going to do essentially the same thing just because a country's laws tell him to. I could be mistaken - GURPS Disadvantages in general seem to be rather extreme versions of their real-life counterparts.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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#4 |
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Join Date: Dec 2007
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Usually. But in some cases, he may simply find the foreign legal code to be better (perhaps more in accord with his other mental disads) and switch allegiances. After which of course he has a new set of "home laws"
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#5 | |
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Join Date: Oct 2009
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Hey guys, just thought I should point this out. Infinite Worlds page 180 has this to say about honesty.
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#6 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Hmmmm. Just Hmmmm. And now I have to wonder whether or not that is in addition to local laws or not.
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#7 |
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Join Date: Dec 2007
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#8 | |
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Join Date: Aug 2004
Location: Copenhagen, Denmark
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Hans |
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#9 | |
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Join Date: Jun 2006
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Of course it then goes on to contradict itself with all that stuff about fair trials and it being OK to steal at great need but not murder, even though a lot of places have harsher laws against stealing than against murdering the peasants.... I think the problem is Honesty got written with a modern American bias and never revised to a generic form. It can't quite decide which of two different disadvantages it is - Compulsion (obey any laws that apply to you) and Code of Honor (good citizenship of a liberal state). I think these are about -15* and -5 flat points respectively. A spy could not have the first (just the [intent] to spy is a crime most places), the second would be at worst slightly inconvenient, constraining you from using the more intrusive tactics against targets who might possibly be innocents.
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-- MA Lloyd |
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#10 |
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Banned
Join Date: Apr 2008
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This question can be boiled down to much greater clarity: What does an Honest character do when laws conflict?
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| Tags |
| advantages, espionage, honesty, war |
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