Quote:
Originally Posted by aesir23
Why is this a perk and not Extra Arm (flexible, etc...)?
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Because it's doesn't perform any of the normal functions of an arm and uses rules which arms don't. You could invent a new enhancement to let arms work as lariats and then add loads of limitations to stop them working as arms, but I felt it was simpler to just write a whole new advantage.
Given that lariats are some of the least effective weapons in GURPS and with the added disadvantages that you can't let go if your target starts dragging you around and you take damage if they cut themselves free I felt it was justificable to make it a perk.