Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-07-2009, 12:26 PM   #1
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: 'Shotguns have dkb/dbt' - where did that myth (?) come from?

Usual estimates for punches assume about 1/6 the striker's mass, if the striker is leaning into the blow. Good punches aren't "whip cracks" that channel tons of energy into a hand. Good punches are closer to battering rams that have the entire arm, shoulder, and upper quarter of the torso behind them. An uppercut can do significantly better.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 12-07-2009, 12:37 PM   #2
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: 'Shotguns have dkb/dbt' - where did that myth (?) come from?

Quote:
Originally Posted by Kromm View Post
Usual estimates for punches assume about 1/6 the striker's mass, if the striker is leaning into the blow. Good punches aren't "whip cracks" that channel tons of energy into a hand. Good punches are closer to battering rams that have the entire arm, shoulder, and upper quarter of the torso behind them. An uppercut can do significantly better.
What would be the in-game difference between the two? One as a Defensive Attack or what?
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 12-07-2009, 12:45 PM   #3
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: 'Shotguns have dkb/dbt' - where did that myth (?) come from?

Quote:
Originally Posted by Kromm View Post
Good punches aren't "whip cracks" that channel tons of energy into a hand. Good punches are closer to battering rams that have the entire arm, shoulder, and upper quarter of the torso behind them.
In that case, reduce the '7 m/s' figure to 2-3 m/s, since your torso velocity is going to be around your step velocity and your shoulder velocity isn't going to be dramatically higher. There's a lot of options for how the energy is delivered, but the total impact energy is going to be in the 25-50J range for an average person.
Anthony is offline   Reply With Quote
Old 12-07-2009, 12:52 PM   #4
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: 'Shotguns have dkb/dbt' - where did that myth (?) come from?

Quote:
Originally Posted by Anthony View Post
In that case, reduce the '7 m/s' figure to 2-3 m/s, since your torso velocity is going to be around your step velocity and your shoulder velocity isn't going to be dramatically higher. There's a lot of options for how the energy is delivered, but the total impact energy is going to be in the 25-50J range for an average person.
Wrong again, I think. There's step velocity, relative to which there is the relative torso velocity, relative to which is the relative arm velocity. It all adds up.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 12-07-2009, 12:55 PM   #5
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: 'Shotguns have dkb/dbt' - where did that myth (?) come from?

Quote:
Originally Posted by Anthony View Post

In that case, reduce the '7 m/s' figure to 2-3 m/s, since your torso velocity is going to be around your step velocity and your shoulder velocity isn't going to be dramatically higher. There's a lot of options for how the energy is delivered, but the total impact energy is going to be in the 25-50J range for an average person.
I don't disagree. What's important is really more the momentum difference . . . 1 kg at 7 m/s is 7 kg-m/s, while closer to 12 kg at 2 to 3 m/s is 24 to 36 kg-m/s, which is enough to make a 72-kg man stumble. A significant part of the self-defense value of a well-thrown punch is that it pushes the assailant away, regardless of whether it hurts him.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 12-07-2009, 01:30 PM   #6
Lord Carnifex
 
Lord Carnifex's Avatar
 
Join Date: Oct 2005
Default Re: 'Shotguns have dkb/dbt' - where did that myth (?) come from?

Also to be remembered is that knock back is a phenomenon that emerges out of the attacker being well anchored vs. a target who is not. Although conservation of momentum and Newton's laws apply, a good punch, kick, or shotgun blast will typically come from someone who is expecting the momentum and whose center of gravity is placed over their foot (feet) and whose body is braced to absorb the momentum of the attack. Meanwhile, the target is not necessarily prepped to receive the jolt of momentum, and so can be knocked down or back because of it.

I've seen Muay Thai and Savate kicks that can accomplish quite a bit of knockback. I can only assume that a shotgun might be able to accomplish similar momentum.
__________________
An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego

"To an Irishman, a serious matter is a joke, and a joke is a serious matter."
Lord Carnifex is offline   Reply With Quote
Reply

Tags
blunt trauma, knockback, myth, shotgun


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:26 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.