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#1 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
Of course, knocking someone back with a punch also pretty much doesn't happen, unless they fall over from the shock. About the only impacts which realistically cause any level of knockback are collisions or other similar attacks which involve the full body weight behind the blow. |
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#2 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
I'm also surprised that a punch of a respectable combatant is less than 10m×s^-1. |
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#3 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Depends on what you count as being the arms, but in any case, that would give 7 kilograms for both arms put together, and at that weight probably includes upper arms and shoulder, which aren't really part of the impact mass of a punch.
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#4 |
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Join Date: May 2008
Location: CA
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A well-delivered punch shouldn't just use the mass of the arm, should it? I'd think a power punch would involve putting the torso behind the blow rather than just the arm - or at the very least, the shoulder.
Then again, I haven't practiced any martial arts in over thirteen years and the only time I punched anything since then I broke one of my fingers, so I'm not exactly an expert. |
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#5 |
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Join Date: Feb 2005
Location: Berkeley, CA
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A well-delivered punch involves torso muscles, but the actual impact mass is much smaller. Essentially, a punch uses a mechanism very similar to a whip crack to transfer rotational energy generated in the hips and torso into hand velocity, but the mass which is actually relevant for knockback purposes is only the hand and for some types of strike the forearm.
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#6 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Usual estimates for punches assume about 1/6 the striker's mass, if the striker is leaning into the blow. Good punches aren't "whip cracks" that channel tons of energy into a hand. Good punches are closer to battering rams that have the entire arm, shoulder, and upper quarter of the torso behind them. An uppercut can do significantly better.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#7 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#8 |
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Join Date: Feb 2005
Location: Berkeley, CA
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In that case, reduce the '7 m/s' figure to 2-3 m/s, since your torso velocity is going to be around your step velocity and your shoulder velocity isn't going to be dramatically higher. There's a lot of options for how the energy is delivered, but the total impact energy is going to be in the 25-50J range for an average person.
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#9 |
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Join Date: Feb 2005
Location: Washington state
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There have been many cases of police or other law enforcement getting hit multiple times in a vest and having to be treated for internal bleeding from the impact of a hand gun at close range. as well as cracked ribs and a lot of bruising.
I think the myth is that wearing a vest allows the wearer to just keep taking hits like he is superman. But then again look at the bank robbery in Hollywood a few years back. guys with layered heavy armor. Video Then again this was what allowed the police there to start carrying AR-15s.
__________________
Role-players are the only people I know that get away with bragging about the things they pretend they did. |
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#10 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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| Tags |
| blunt trauma, knockback, myth, shotgun |
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